Mac Game Programming Software
The GPE (Game Programming Engine) project is my attempt to program a game engine from scratch in C++ and Lua using the OGRE, CEGUI, and OIS libraries. I am currently using the GPE to power my computer game. ...
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Nameless is a fullscreen scrolling action rollplay game for Mac.The heritage of Benjamin Prucha friendly compiled by Bruno Blondeau.Keywords : Mac game source code gamesprockets. ...
Intended to be a portable environment for 2D and 3D sprite,tile and bitmap game programming..
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
GLBasic SDK 1.4 is a professional and smart programming language which is designed specially for game programming.It has simple commands for 3D, networking, joysticks and media playback. The source code compiles into small, fast, stand-alone. ...
Test your knowledge with this super-sized version of the Jeopardy! Mac Game! Quiz yourself or challenge the computer’s contestants for control of the board. Lightning fast skills, correct responses and wise wagers will give you the lead.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and. ...
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and. ...
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection,. ...
The project is the Game (Snake) developing to show and using simple pascal in game programming. It also uses AI (not yet implemented)..
A companion game to the book, "The Hound of the Baskervilles," made using Borland C++ Compiler 5.5 and the Allegro game programming library (http://alleg.sourceforge.net/). ...
A game programming project for Edmonds Community College CMPSC161. Three guys.Four weeks.
Related: Mac Game Programming - Vb Game Programming - C Game Programming - Game Ai Programming - Game Programming Code