NVPerfKit FOR XP v.6.1


A comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applicationsNVPerfKit is a comprehensive suite of performance tools to help debug and profile OpenGL and Direct3D applications. NVPerfKit will give you access to low-level performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved.The performance counters are available directly in your OpenGL and DirectX applications and in tools such as Intel VTune and Graphic Remedy+oOeCOaos gDEBugger via the Windows Management Instrumentation (WMI) Performance Data Helper (PDH) interface. A plug-in supporting Microsoft PIX for Windows is also provided, giving you low-latency access to NVPerfKit performance counters directly from the driver.Here are some key features of "NVPerfKit":+eTE Supports GeForce 8 and 9 series GPUs, as well as earlier models.+eTE Supports DirectX10 on Windows Vista+eTE Supports DirectX 9 on Windows XP and Windows Vista+eTE Supports Managed and XNA applications+eTE No special driver needed on Windows VistaThe Performance Dashboard+eTE A completely customizable real-time graph overlay+eTE Save/load custom layouts+eTE Move, resize, and reconfigure your monitors+eTE Full set of 50+ PerfSDK Direct3D and GPU counters available+eTE Double-clicking color swatch in graph legend toggles display of that channelThe Frame Debugger+eTE Texture View+eTE Visualization of 2D textures, 3D textures, shadow maps, cube maps and render targets+eTE Full screen texture/render target visualization+eTE Texture Overrides: Replace your application's textures with mipmap visualizers or other debug textures all on a per-texture basis.+eTE API Call List+eTE A color-coded interactive list of every API call made in the frame.+eTE Dependency View+eTE View dependencies between draw calls.+eTE Improved D3D Perf Event View+eTE Navigate your frame using D3D Perf Events+eTE Set a debug break on any Perf Event+eTE Disable PerfHUD modifications in Perf Event ranges.+eTE Advanced State Inspectors+eTE Visually inspect all data in the graphics pipeline on a per-draw call basis.+eTE Edit & Continue for HLSL and .fx vertex, geometry, and pixel shaders+eTE Edit & Continue for Raster Operations stateThe Frame Profiler+eTE Automated Performance Analysis+eTE Per-draw call graphs+eTE CPU and GPU Timings Graph+eTE Instruction Count Ratio graphsImproved User Interface+eTE Numerous new hotkeys+eTE Keyboard accelerators for context menus+eTE Instant Feedback (F4) to send the PerfHUD team comments or issues from within the application.Compatibility, stability, and reliability improvements+eTE True frame capture+eTE Extensive testing on a wide range of applications+eTE Allow API specification (DX9/DX10/both) for apps that create devices from both APIs

A comprehensive suite of performance tools to ...

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  • Freeware
  • 107.43 Mb
  • 145
  • Free

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